The most basic is the phaser, which never runs out of power, but you work up to ones such as a compression rifle, which can be used to fire rapid bursts or one devastating blast, and the infinity modulator, which is the game's BFG. Like most action games, you begin with standard weapons. The greater the firepower or level of armour, the quicker the battery drains and careful management is needed. You also have a hazard suit which protects you from enemy fire and provides the power you need to use your weapons. This acts as a training mission, where you learn to use the Tricorder, a space-age mobile phone that acts as a GPS, communication device and radar, showing you whether life forms in the immediate vicinity are friendly or hostile. Your first mission is to disable Borg force fields that are stopping Voyager from escaping. You play Alex Munro, a character from the show. The game begins where Elite Force 1 ended, on a Borg sphere. Star Trek Elite Force 2 is no exception, and will be a must for all Trekkies and anyone in the market for a good-value action game.
They are usually of a high standard, and accurately reflect the characters and content of the show. But if some of us are a few light years behind the play, and thought that Star Trek: Nemesis was best consigned to a black hole, we can take solace in the Star Trek games. It's still a sci-fi show, but not as we older Trekkies knew it. Star Trek lost me somewhere along the way as it moved not-so-boldly from the boyish Captain Kirk to the cultured Jean-Luc Picard.